MLINZI

One crown · only one way out

The guardians move only after you do, and they always close the bigger gap first. So your direction decides theirs — and the walls become yours to use.

I · The Antechamber

Moves 0 / par 8

Swipe the board, or use the arrow keys.

Nothing is random

The same board and the same moves always produce the same result. Every failed attempt tells you something true about how the guardians think, and you can use it on the next one.

MoveOne square, up down left or right.
They followEach guardian steps toward you, bigger gap first.
Walls holdMortar blocks you and the guardians alike.

Par is provable

Every chamber's par is the true minimum, found by exhaustive search of every possible line of play. No shorter escape exists. Three stars means you found the best route there is — not merely a good one.

A new puzzle every day

One daily chamber, the same board for every player, generated fresh each day and checked for solvability before it is ever shown. Solve it to keep your streak alive.

Genuinely hard

Chamber I takes eight moves and most people find it in a minute. By the twelfth, one wrong opening loses the run and there is exactly one line that works. Finding it is the whole point — and it is meant to be difficult.

No timers, no lives, no ads

Retry as often as you like. Working it out is the game — charging you for the attempts would be charging you to play.

The chambers get harder

This is the easy one. Beyond it: more guardians, tighter walls, and routes that only open if you bait the chase first — plus a new chamber every day.

Coming to iPhone