One crown · only one way out
The guardians move only after you do, and they always close the bigger gap first. So your direction decides theirs — and the walls become yours to use.
The same board and the same moves always produce the same result. Every failed attempt tells you something true about how the guardians think, and you can use it on the next one.
Every chamber's par is the true minimum, found by exhaustive search of every possible line of play. No shorter escape exists. Three stars means you found the best route there is — not merely a good one.
One daily chamber, the same board for every player, generated fresh each day and checked for solvability before it is ever shown. Solve it to keep your streak alive.
Chamber I takes eight moves and most people find it in a minute. By the twelfth, one wrong opening loses the run and there is exactly one line that works. Finding it is the whole point — and it is meant to be difficult.
Retry as often as you like. Working it out is the game — charging you for the attempts would be charging you to play.
This is the easy one. Beyond it: more guardians, tighter walls, and routes that only open if you bait the chase first — plus a new chamber every day.
Coming to iPhone